
Product Case Study / Fintech · Gaming Payments
Redesigning a Voucher Payment App for a Gen-Z Gaming Audience
B2C Platform • Global user research • React • iOS & Android • Gaming audience 14–20
Sole Product Designer responsible for the end-to-end redesign of Neosurf's legacy mobile experience across Android and iOS - from global user research and user flows to prototypes, UI, developer handoff, implementation support and Design QA, including App Store assets.
* Due to the commercial nature of this platform, selected workflows, configurations, and business content were intentionally modified to protect sensitive business information.
About the Neosurf brand: a prepaid digital voucher that lets users pay online without needing a bank account or credit card. It's sold at over 150,000 physical and online points of sale worldwide, and accepted by more than 20,000 websites — mainly for gaming purchases like Steam, Epic Games and Google Play.
01 / Overview
The project in brief
Neosurf is a live voucher payment app for a young gaming audience. The existing mobile product needed a modernized visual language and simpler flows for its everyday actions - registration, vouchers, wallet, cards, money transfer and transaction history.
Scope
Home, sign-up, voucher check, send/withdraw funds, generate vouchers, settings and account.
Product
A voucher payment app for gamers aged 14–20, deployed globally.
My role
Sole Product Designer - research, user flows, prototypes, UX/UI, developer handoff and Design QA through launch.
02 / Challenge
Upgrading a live product to grow a loyal user base
The goal was to upgrade an existing product and give it a distinctive, sales-driven look that invites people in, growing a base of regular, returning users. The target audience - gamers aged 14–20, worldwide - needed to complete every payment action (redeeming a voucher, transferring money in, withdrawing to a bank account, generating a voucher from inside the app) one-handed, in seconds, with minimal cognitive load and no reliance on remembering earlier steps.
Target audience
Gamers, ages 14–20, worldwide.
Core requirement
Every action — one-handed, in seconds, no cognitive load.
Business goal
Grow a loyal user base with a distinctive, sales-driven look.
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Additional context: on many gaming platforms, teens can't open a bank account, yet they still earn money and pay for services within the platform. Physical cash also exposes them to theft and fraud risk.
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The solution: vouchers/coupons that can be converted into money and purchased through the app, usable virtually and at physical points of sale - a store or mini-market found via an in-app map, with an agreement in place with the platform.
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The platform approves conversion across several currencies - currently USD and EUR, with room to expand as needed.

03 / Research
Global user research
I ran user research across multiple countries, focused on the target age group: habits, emotional responses, goals, frequency of use, timing patterns, and consistency of use. The findings shaped a colorful, gaming-inspired style over a traditional fintech look.
Habits & frequency
How often and how long users engage with each action.
Emotional response
Feelings around payment and sign-up flows.
Goals & motivations
Why and when users turn to the app.
Consistency of use
Return patterns and availability over time.

Alongside the user research, leading platforms in the youth gaming space - Snapchat, Discord and Twitch - were studied to shape a strategic approach that eases the sign-up process, the first step and the one users like least, and to explore options like a 'quick view' for jumping straight into different areas of the app. The goal: a friendly environment that conveys security and ease of use, together with a modern, high-quality look.
04 / Key Decisions
From user understanding to product decisions

Visual direction
A colorful, gaming-inspired style chosen directly from research, replacing a generic fintech look.
Rebuilt onboarding
Broke one long form into 8 focused steps with a progress bar, themed illustrations, and live validation.
Home screen hierarchy
Moved from five equal-weight stacked buttons to primary tiles + shortcuts + auth actions.
Trust & safety
Phone verification and password confirmation before any transfer, plus full error/success coverage.
Quick view & fast access
Following research into platforms like Snapchat, Discord and Twitch, a 'quick view' option was added for jumping straight into key areas of the app, easing the sign-up process — the first step, and the one users like least.
05 / Before & After
From a flat stack to a clear hierarchy

06 / Product Screens
From the first screen to the first transfer
A visual overview of the key screens that turned the payment experience into a simple, clear flow.

Home screen
Action hierarchy: primary tiles, shortcuts, sign-in

Sign-up 8-step wizard
Progress bar, themed illustrations, live validation

Check voucher
Native keyboard, full success/error states

Send Funds
Phone verification, password confirmation, transfer status

Unified account dashboard
Balance, recent transactions, quick actions

Settings
Profile, language, policies and support
07 / Outcome
From redesign to delivery
The redesigned product was presented to an international client, who approved the direction; an order for an additional product followed. I stayed with the build through completion - developer handoff, implementation reviews, Design QA and App Store assets.
1
Sole product designer
8
Onboarding steps, from 1 long form
2
Platforms — iOS & Android
+ 1
Additional product order won















